Arrest: To play this card you must have Clues and Research in play. Discard all 3 cards. Your opponent is now considered Disarmed and may not roll to regain his weapon for the next 5 turns.
Arrest: To play this card you must have Clues and Research in play. Discard all 3 cards. Your opponent is now considered Disarmed and may not roll to regain his weapon for the next 5 turns.